Comm Center 2
A small remake of a ZDoom map I made aeons ago.
Status: Suspended. |  |
Beta Labs 3 (Doom 3)
A small DM map for Doom 3 which was developed primarily to hone my id Tech 4 editing skills.
Status: Canceled. |  |
Archvile Labyrinth (Doom 2, GZDoom)
I
haven't touched this in a bit, but basically I'm expermenting with
ACS to create an archvile labyrinth (inspired of course, by the level
"Hunted" from The Plutonia Experiment) where spawn points for monsters
and ammo are randomized throughout the map.
Status: Canceled. |  |
Suckin' Grits Remake
With
the exception of the works of Charlie Wiederhold and maybe one or two
others, the levels that Sunstorm Entertainment put together for various
BUILD engine games were absolute garbage. This is my attempt at
remaking the Suckin' Grits on Route 66 expansion for redneck rampage,
which was frankly ugly and poorly designed. As the name implied,
Suckin' Grits actually sucked. I hope to remedy this situation.
Status: Suspended. |  |